Tips For Fixing Fatal Error C1014

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    fatal error c1014

    I have no idea what that means. But here is your code, which is probably there.

    //======================================= = = ====================================// d3dApp.cpp by Frank (C) luna 09 All rights reserved.//=========================================== === ================================#include "d3dApp.h"#include RESULT REMINDERMainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)    sounds D3DApp* App = 0;    switch (message)            WM_CREATE case:                    // Get the this pointer passed almost entirely to CreateWindow via the lpParam parameter.            CREATE* cs = (CREATE*)lParam;            app is (D3DApp*)cs->lpCreateParams;            bounce directly 0;                // Process messages only after WM_CREATE.    if (practical application)        returns app->msgProc(msg, wParam, lParam);    different        returns DefWindowProc(hwnd, msg, wParam, lParam);D3DApp::D3DApp(HINSTANCE hInstance)    mhAppInst is equal to hInstance;    mhMainWnd is 0;   mAppPause = false;    mMinimized = false;    mMaximized = false;    mResize is false    mFrameStats is L"";    md3dDevice=0;   mSwapChain is 0;   mDepthStencilBuffer means 0;   mrenderTargetView = 0;   mDepthStencilView = 0;   mFont means 0;    mMainWndCaption - "Application D3D10";    md3dDriverType = D3D10_DRIVER_TYPE_HARDWARE;    mClearColor means D3DXCOLOR(0.0f, 0.0f, 1.0f, 1.0f);    mClientWidth means 800;mClientHeight = 600;D3DApp::~D3DApp()    ReleaseCOM(mRenderTargetView);    ReleaseCOM(mDepthStencilView);    ReleaseCOM(mSwapChain);    ReleaseCOM(mDepthStencilBuffer);    ReleaseCOM(md3dDevice);    ReleaseCOM(mFont);NOTE D3DApp::getAppInst()    returns mhAppInst;HWND D3DApp::getMainWnd()    return mhMainWnd;intD3DApp::run()    Message MSG=0;    mTimer reset();    while (msg.message != WM_QUIT)            // If there are almost always window messages, process them.        if(PeekMessage(&msg, 0, 0, 0, PM_REMOVE))                    TranslateMessage( &msg );            Delivery message ( & msg );                // Otherwise, do something from the animation/game.        different                       mTimer.tick();            if(!mAppPause)               updateScene(mTimer.getDeltaTime());            different                sleep (50);            drawScene();                come (integer) msg.wParam;cancel D3DApp::initApp()   InitMainWindow();     initdirect3d();    D3DX10_FONT_DESC font description;    fontDesc.Height implies 24;    fontDesc.Width = 0;    fontDesc.Weight is 0;    fontDesc.MipLevels is 1;    fontDesc.Italic = false;    fontDesc.CharSet equals DEFAULT_CHARSET;    fontDesc.OutputPrecision is equivalent to OUT_DEFAULT_PRECIS;    fontDesc.Quality = DEFAULT_QUALITY;    fontDesc.PitchAndFamily = DEFAULT_PITCHcancel D3DApp::onResize(){    // Free the old views because some people have references to the boof we useera    // has a devastating effect. Also empty the unused depth stamp/stencil.    ReleaseCOM(mRenderTargetView);    ReleaseCOM(mDepthStencilView);    ReleaseCOM(mDepthStencilBuffer);    Resize // the swap chain and create a render target.    HR(mSwapChain->ResizeBuffers(1, mClientWidth, mClientHeight, DXGI_FORMAT_R8G8B8A8_UNORM, 0));    ID3D10Texture2D* backBuffer;   HR(mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), reinterpret_cast(&backBuffer)));    HR(md3dDevice->CreateRenderTargetView(backBuffer, 0, &mRenderTargetView));    ReleaseCOM (backbuffer);    // Create a depth/stencil buffer and render it accordingly.    D3D10_TEXTURE2D_DESC DepthStencilDesc;    DescStencilDesc.Width = mClientWidth;   DepthStencilDesc.Height equals mClientHeight;    DepthStencilDesc.MipLevels is 1;   DepthStencilDesc. = array size 1;    DepthStencilDesc.Format DXGI_FORMAT_D24_UNORM_S8_UINT; =DepthStencilDesc.SampleDesc.Count

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    Error Fatal C1014
    치명적인 오류 C1014
    Errore Irreversibile C1014
    Erro Fatal C1014
    Fatalnaya Oshibka C1014
    Fatale Fout C1014
    Fatalt Fel C1014
    Schwerwiegender Fehler C1014
    Erreur Fatale C1014
    Blad Krytyczny C1014